Arma 3
Operation First Contact
Mostrando 11-20 de 23 aportaciones
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Actualización: 28 MAR 2015 a las 9:12 a. m.

- added an Arsenal at the beginning of the mission (Keep in mind that your weapon choice can effect mission balance)

- readded BTC_quickrevive

- added more music

Actualización: 27 MAR 2015 a las 1:57 p. m.

- fixed a script error

Actualización: 27 MAR 2015 a las 6:16 a. m.

- lowered skill level of the AI

Actualización: 27 MAR 2015 a las 5:47 a. m.

- added Marksmen DLC weapons

Actualización: 6 MAR 2015 a las 8:16 a. m.

- reduced difficulty
- performance tweaks
- added AGM support (player has map tools, a Kestrel and ear plugs in his inventory)

Actualización: 30 ENE 2015 a las 7:09 a. m.

- fixed the dialogue

Actualización: 30 ENE 2015 a las 5:59 a. m.

- changed BTC revive, player won't be able to respawn now, but you will be still able to revive AI units
- tweaked internal script structure
- added more dialogues
- tweaked loadout

Actualización: 29 ENE 2015 a las 2:19 p. m.

- completely overhauled the loadout (more magazines for the AI, no more Ghillie Suits)
- tweaked waypoints of patrols
- tweaked some radio messages

Actualización: 28 ENE 2015 a las 3:37 a. m.

- added more side chats
- improved performance
- weather is now mostly random
- view distance is random
- reduced enemy count at final target
- overhauled some old scripts from alpha
- fixed conversation at the beginning
- improved loadouts
- added BTC quit revive(AI can be revive now)
- some small bug fixes
- added markers to you squad members, so you always know where they stray around

Actualización: 26 ENE 2015 a las 5:55 a. m.

- update failed