Arma 3
Operation First Contact
Näytetään 11–20 / 23
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Päivitys: 28.3.2015 klo 9.12

- added an Arsenal at the beginning of the mission (Keep in mind that your weapon choice can effect mission balance)

- readded BTC_quickrevive

- added more music

Päivitys: 27.3.2015 klo 13.57

- fixed a script error

Päivitys: 27.3.2015 klo 6.16

- lowered skill level of the AI

Päivitys: 27.3.2015 klo 5.47

- added Marksmen DLC weapons

Päivitys: 6.3.2015 klo 8.16

- reduced difficulty
- performance tweaks
- added AGM support (player has map tools, a Kestrel and ear plugs in his inventory)

Päivitys: 30.1.2015 klo 7.09

- fixed the dialogue

Päivitys: 30.1.2015 klo 5.59

- changed BTC revive, player won't be able to respawn now, but you will be still able to revive AI units
- tweaked internal script structure
- added more dialogues
- tweaked loadout

Päivitys: 29.1.2015 klo 14.19

- completely overhauled the loadout (more magazines for the AI, no more Ghillie Suits)
- tweaked waypoints of patrols
- tweaked some radio messages

Päivitys: 28.1.2015 klo 3.37

- added more side chats
- improved performance
- weather is now mostly random
- view distance is random
- reduced enemy count at final target
- overhauled some old scripts from alpha
- fixed conversation at the beginning
- improved loadouts
- added BTC quit revive(AI can be revive now)
- some small bug fixes
- added markers to you squad members, so you always know where they stray around

Päivitys: 26.1.2015 klo 5.55

- update failed