Arma 3
Operation First Contact
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Opdatering: 28. mar. 2015 kl. 9:12

- added an Arsenal at the beginning of the mission (Keep in mind that your weapon choice can effect mission balance)

- readded BTC_quickrevive

- added more music

Opdatering: 27. mar. 2015 kl. 13:57

- fixed a script error

Opdatering: 27. mar. 2015 kl. 6:16

- lowered skill level of the AI

Opdatering: 27. mar. 2015 kl. 5:47

- added Marksmen DLC weapons

Opdatering: 6. mar. 2015 kl. 8:16

- reduced difficulty
- performance tweaks
- added AGM support (player has map tools, a Kestrel and ear plugs in his inventory)

Opdatering: 30. jan. 2015 kl. 7:09

- fixed the dialogue

Opdatering: 30. jan. 2015 kl. 5:59

- changed BTC revive, player won't be able to respawn now, but you will be still able to revive AI units
- tweaked internal script structure
- added more dialogues
- tweaked loadout

Opdatering: 29. jan. 2015 kl. 14:19

- completely overhauled the loadout (more magazines for the AI, no more Ghillie Suits)
- tweaked waypoints of patrols
- tweaked some radio messages

Opdatering: 28. jan. 2015 kl. 3:37

- added more side chats
- improved performance
- weather is now mostly random
- view distance is random
- reduced enemy count at final target
- overhauled some old scripts from alpha
- fixed conversation at the beginning
- improved loadouts
- added BTC quit revive(AI can be revive now)
- some small bug fixes
- added markers to you squad members, so you always know where they stray around

Opdatering: 26. jan. 2015 kl. 5:55

- update failed