RimWorld
Realistic Lighting and Shadows
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Mis à jour le : 19 oct. à 20h38

- Translators can translate the mod into their own languages (please let me know when completed so I can link to your translation)
- All user-facing text is now pulled from XML files (no visible change for English users)
- Minor text changes to Celestial settings for clarity

Mis à jour le : 23 aout à 5h52

- Setting added to enable realism for vanilla crops: Disabled by default
- Original Plant growth setting renamed.
- Vanilla Crops modified to have realistic light requirements and temperatures
- Vanilla Crops have realistic lifespans (tree yield greatly increased to compensate).

Mis à jour le : 19 aout à 16h05

Hotfix: DarkRooms setting stays saved

Mis à jour le : 16 aout à 5h47

User Requested Feature:
- Indoor rooms require illumination (can disable in settings)

Mis à jour le : 7 aout à 1h45

Hotfix for users of Disable TinyFont (extend size of Celestial Info Box)

Mis à jour le : 4 aout à 21h37

Cave Plants now use vanilla logic (don't use sun)

Mis à jour le : 1 aout à 18h33

- Fixed gravship launch bug
- Added circumlunar ring
- Extended range for Max Shadow Length to 300 in options

Mis à jour le : 28 juil. à 6h51

Hotfix for Brightness settings going to infinity

Mis à jour le : 28 juil. à 2h29

- Removed minimum sun lux
- New Preview image: Thanks @filipfrantz!
- Added circumsolar halo

Mis à jour le : 27 juil. à 6h38

- Lighting calculations reworked
- Shadow calculations reworked
- Massive code refactoring
- Shadow settings added
- Sunrise/Sunnset settings added
- New Brightness settings added
- Many experimental changes