RimWorld
Realistic Lighting and Shadows
Affichage des entrées 11-20 sur 27
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Mis à jour le : 25 juil. à 17h18

-Hotfix for plants not growing.

Mis à jour le : 24 juil. à 19h24

- Plant Balance Settings Diversified
- Reworked Plant balance
- Mod Compatability: Dub's Skylights

Mis à jour le : 22 juil. à 6h55

- Settings completely refactored
- Added first pass of realistic heat balance changes
- Added settings allowing more control of which balance features are enabled/disabled
- Exposed heatInfo to the player
- Removed verbose debug logging

Mis à jour le : 21 juil. à 18h57

hotfix for tickmanager not existing at game start

Mis à jour le : 20 juil. à 23h27

hotfix for world generation sun placement bug on new game start

Mis à jour le : 20 juil. à 18h36

- The world map now respects planet tilt.
- Plants no longer grow under roofs without sunlamps.

Mis à jour le : 16 juil. à 20h24

- Added north-facing shadows for all objects
- Changed mod setting name
- Moon phases take into account sun
- Can disable Celestial Info Box
- Added option to disable game balance setting

Mis à jour le : 12 juil. à 3h28

- Fixed declination bug
- Extended caching
- Solar intensity correction

Mis à jour le : 11 juil. à 4h22

- Added caching. Sun and moon calculations are now performed only once per tick. Plant Growth check optimized.
- Celestial Info Box is now draggable.
- fixed bug of Celestial Info Box text size increasing when selecting something

Mis à jour le : 10 juil. à 14h50

- Daylight calculations completely redone: Accurate Blue to Red Twilights, Dawn and Dusk Coloring, and Improved Brightness modeling.
- Moon calculations completely redone: Added Moon Twilight, Horizon Color Changes, and used New brightness model
- Added Celestial Information box.
- Massive Code cleanups and refactoring behind the scenes to improve performance and support future development