RimWorld
Realistic Lighting and Shadows
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Mis à jour le : 10 juil. à 14h50

- Daylight calculations completely redone: Accurate Blue to Red Twilights, Dawn and Dusk Coloring, and Improved Brightness modeling.
- Moon calculations completely redone: Added Moon Twilight, Horizon Color Changes, and used New brightness model
- Added Celestial Information box.
- Massive Code cleanups and refactoring behind the scenes to improve performance and support future development

Mis à jour le : 10 juil. à 2h37

- Removed plant rest: can now grow things during polar day at midnight
- Removed sunlamp rest: allows 24-hours plant growing and general illumination

Mis à jour le : 10 juil. à 0h41

Added versioning and update popups that show only once on a new release/update.

Mis à jour le : 9 juil. à 16h17

-Lighting Calculations have been completely reworked from old dynamic blending based on realistic color sets to new dynamic calculations based on Kelvin black body temperature with realistic modifications to simulate atmospheric attenuation.
-Shadows should look less "fake black", instead blending with their surroundings and and fading in and out instead of just "popping" into existence.
-Phasing added to prevent jarring transitions when the sun or moon rises/sets (Rimworld models sun and moon as point sources instead of realistic discs).
-Plants are no longer affected by any light sources except for the sun and sunlamps (no more using campfires to grow crops).
-The code has been cleaned up everywhere to make it easier to maintain and add to.

Mis à jour le : 9 juil. à 3h47

Minor Code Cleanup

Mis à jour le : 9 juil. à 3h01

Added Preview image (thumbnail) and updated meta information for mod loading order and auto-sort.

Mis à jour le : 9 juil. à 2h26

-Fixed polar day being polar night and vice-versa.
-Fixed shadows not appearing correctly when sun above horizon.

Mis à jour le : 9 juil. à 0h30

Mod Uploaded to Steam