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报告翻译问题
https://imgur.com/a/BVPoLFH
Does it work ok?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3565992667
Such a great mod tho, I just need to see! XD
@Otravka you can disable this in Settings under Plants.
@TwistedRuse A setting for the room darkness is interesting. I'll consider it.
@Halfelfaedyn I'm not sure how you're resetting Rimworld, but as long as the settings file for this mod persists, it shouldn't matter if you enable or disable the mod, the settings should stay as you left them.
@Vlad I don't know which mod ce is.
With this mod they react like other plants, growing slowly in low light and reaching max growth around 49% or so.
This creates uneven growth in your darkgardens, but it gets them growing if you want to keep using the mod's growth changes.
Side note; I really love the pitch black rooms but I kind of wish it had a slider or was just a tiny bit brighter so you could see a blueprint or something
sun rise and fall as usual
The next Community-Selected feature will be A - Climate !
Climate and Weather are very complex, so this will be released in stages, as an opt-in Beta first.
If you are interested in helping me test the Beta when it releases, please let me know.
The choices are:
A: Climate Beta Release (real temps, humidity, and cloud cover tracking)
B: Animal Realism (huntable and ranch-style animals)
C: Translation interface (Users will have to provide the actual translation)
Simply write down the order of your preferences:
BCA, or CAB, or ...
Could you also have realistic heat disabled by default? It adds extra challenge I'm not up for and I have to restart with 1000+ mods, 34 mins average. It's fine if I rarely have to do it, but sometimes I want to reset my large mod config file. Thank you, it's actually a really cool system! I think your lighting should be default.
[Ref 273CD683]
at RealTiltMod.Patch_ReplaceSunLayer.Postfix (Verse.Section __instance) [0x00054] in C:\Users\Ryan\source\repos\RealTiltMod\RealTiltMod\Shadows\SunShadows.cs:27
at Verse.Section..ctor (Verse.IntVec3 sectCoords, Verse.Map map) [0x00175] in <cb53cd4422904947932d33f561ad8d15>:0
- PREFIX ShipInteriorMod2: Boolean SaveOurShip2.SectionConstructorPatch:Prefix(Map map)
- POSTFIX ShipInteriorMod2: Void SaveOurShip2.SectionConstructorPatch:Postfix(Map map, Section __instance, List`1 ___layers)
- POSTFIX realtiltmod: Void RealTiltMod.Patch_ReplaceSunLayer:Postfix(Section __instance)
at SaveOurShip2.Setup+<>c.<.cctor>b__0_1 () [0x00009] in <d37be5831ef94b0aa0ab35cc3daefbec>:0
Incompatiblity issue with Save Our Ship 2?