边缘世界 RimWorld

边缘世界 RimWorld

Realistic Lighting and Shadows
417 条留言
VitaKaninen 22 小时以前 
@Арбус, if you are using Performance Optimizer, you should turn off this setting: GenCelestial:CurCelestialSunGlow
Арбус 10 月 17 日 上午 4:08 
4% роста риса в день. Не знаю почему, но с этим модом растения отказываются расти и даже "умирают от старости"
Sjaandi  [作者] 10 月 11 日 上午 1:16 
@VitaKaninen I could remove it or add a setting to disable it.
Alex 10 月 10 日 下午 4:52 
Glitched too much during Rainy Thunderstorm. But I have 449 other mods, so bad interaction is very possible. I don't have those shadow glitches without the mod though.
VitaKaninen 10 月 7 日 下午 3:04 
I keep getting giant lag spikes in my game. Dubs performance analyzer says it is coming from this mod, particularly from MapComponent_ShadowFlipper.
https://imgur.com/a/BVPoLFH
Sumatris 10 月 7 日 上午 1:13 
I couldn't help but notice that darkness-related events like eclipses or Anomaly's gathering unnatural darkness aren't really reflected in this mod. Sure, the light level gets set to 0% as usual, but the visuals don't change at all. Here's hoping this can be addressed at some point :-).
One-Eyed 10 月 3 日 上午 6:57 
Yo, is there a possible fix coming to the weird door tilebug? The shaders completely ignore any door of a room...
DarakuGato 10 月 1 日 上午 6:56 
Def adding this to favs to keep an eye on till its more updated. Super cool idea, def got that dawg in ya.
Matathias 9 月 29 日 下午 7:06 
The shadows cast by fires seem to be glitched: https://imgur.com/NLMy7Qx
Thetaprime 9 月 28 日 下午 12:56 
Hey any chance this would still work on 1.5 with the rendering changes?
One-Eyed 9 月 28 日 上午 2:39 
Can someone give me some more information on everything this mods adds? I've seen just a couple of screenshots and it does look good. But is it worth it? Is is better than unrealistic darkness? And is there anyone that plays with the default shadow lengths and darkness? If so, could you give me the nessecary tweaks please, for when I do use this mod?
Vercreek 9 月 23 日 下午 12:11 
Might have been mentioned already, but would it be possible to have colonists have like a small area around them they can light up due to eyes adjusting in the dark (and could even be nicer for mods with dark vision)
缘神老资历Sorry全场 9 月 23 日 上午 2:50 
Hope to add weather-related effects soon, otherwise long shadows look strange in rainy, cloudy, or snowy weather.
BananaBread 9 月 22 日 上午 8:19 
read the FAQ
I blame Earthshaker 9 月 20 日 下午 12:20 
This mod might wanna attempt to add a few light producing apparel or weapons, because, WOW, when it's dark, IT'S DARK! This mod makes the realistic darkness look like daylight. Although I also haven't checked what options are available, so maybe you can still turn the shading for darkness up enough to see stuff what's actually going on in the dark.
veoba 9 月 20 日 上午 9:25 
Vera 9 月 20 日 上午 12:21 
Amazing mod, the game looks much better and feels more immersive, thanks a lot!!
VitaKaninen 9 月 18 日 下午 1:44 
@Porknelius I would suggest using the Minimal Light Control mod which gives you a toggle in the lower right to increase the brightness temporarily. It needs to be loaded after this mod in order to function properly.
Porknelius 9 月 18 日 下午 1:41 
How can I make the nights less dark? They are pitch black and I'm struggling to understand the settings. I turned up 'Starlight' to max and it didn't help.

Such a great mod tho, I just need to see! XD
Mozetronick 9 月 17 日 上午 9:52 
Complete nonsense, from 7 PM to 4 AM you can't see anything at all.
OTRAVKA 9 月 17 日 上午 3:20 
yes, i disable it, but maybe you can fix it?
Halfelfaedyn 9 月 16 日 下午 6:58 
Thank you Sjaandi. I am clearing my config settings because sometimes a broken mod leaves itself embedded and I need to reset it. I was just hoping the heat setting could be disabled by default so if I reset the config to restart my mod loading, that I wouldn't require a second restart once I got it functioning again. Sorry if it's a lot of trouble, thank you for one of my favorite mods.
labushul 9 月 16 日 下午 2:17 
doesn't "work" with Vanilla Events Expanded. i mean, the game works, but there's a Long Night event that isn't taking effect properly with this mod. I keep seeing sunrise/sunset. Which reminds me, my plants might be dying due to lack of sun and didn't even realize because i keep seeing sun.. The light is 0% outside during daytime hours.
Vlad Draculea 9 月 16 日 上午 12:47 
combat extended
Sjaandi  [作者] 9 月 16 日 上午 12:32 
@Protok Are you still seeing this issue?

@Otravka you can disable this in Settings under Plants.

@TwistedRuse A setting for the room darkness is interesting. I'll consider it.

@Halfelfaedyn I'm not sure how you're resetting Rimworld, but as long as the settings file for this mod persists, it shouldn't matter if you enable or disable the mod, the settings should stay as you left them.

@Vlad I don't know which mod ce is.
Vlad Draculea 9 月 16 日 上午 12:15 
ce compatible?
Halfelfaedyn 9 月 15 日 下午 10:59 
Could you have realistic heating disabled by default? Anytime a mod breaks I have to turn it off and reset Rimworld, wait 24 more minutes. I'm willing to, and it is a nice feature, but with every other mod I have making things harder, heating being tougher is too much for me.
TwistedRuse 9 月 14 日 下午 7:55 
@OTRAVKA I found a kind of work around using glowing mushrooms to grow the dark-requiring plants, because they aren't killed by the mushroom glow.

With this mod they react like other plants, growing slowly in low light and reaching max growth around 49% or so.

This creates uneven growth in your darkgardens, but it gets them growing if you want to keep using the mod's growth changes.

Side note; I really love the pitch black rooms but I kind of wish it had a slider or was just a tiny bit brighter so you could see a blueprint or something
OTRAVKA 9 月 14 日 下午 4:47 
some modded plants growing under 0 sunlight, and when you giving any light to it (even torch) they dying, but this mod made it so every plant require 0 sunlight by default, and growing only when they have some sunlight, can you fix it? like made it so your mod give grow modifer not fixed to every plant from 0 to 50, but more like from 0 to light requirement of specific plant
lexcpa324 9 月 11 日 下午 4:59 
Well, to be fair, maybe the specific rimworld we inhabit is farther away from the sun than usual?
Protok 9 月 5 日 上午 7:11 
Cant disable pitch black rooms if added in existing save. Option just jumps back to enabled when load/restart. Everything is too dark. Almost black screen.
R3tr0_g5m3r 9 月 5 日 上午 6:24 
doesnt go well with unnatural darkness
sun rise and fall as usual
Snuggl 9 月 2 日 上午 6:43 
Looks like this isn't working on 1.4. It's not even appearing in the settings. I wonder what they changed on the light & shadow mechanics after 1.4. 😐
Sjaandi  [作者] 9 月 1 日 下午 6:56 
Thanks everyone for voting!

The next Community-Selected feature will be A - Climate !

Climate and Weather are very complex, so this will be released in stages, as an opt-in Beta first.

If you are interested in helping me test the Beta when it releases, please let me know.
Nissifer 8 月 31 日 下午 7:27 
AB
qux 8 月 31 日 上午 8:13 
C
Protok 8 月 30 日 上午 11:39 
B - Animals
meyermagic 8 月 30 日 上午 11:38 
I'd love if this mod could be made compatible with "Minimal Light Control" ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1554307259 ) so I could toggle between "beautiful, realistic, moody lighting" and "my monitor is not bright enough to play this game during the day" modes.
Protok 8 月 30 日 上午 11:33 
Disable pitch black rooms by default.
Lucinda 8 月 30 日 上午 10:17 
B
Sumatris 8 月 30 日 上午 9:13 
Axial tilt. Midnight sun. Half-year-long nights beyond the arctic circle. I don't care as much about the shadow mechanics, but these things I've been looking for for ages. Thanks a bunch for this mod! :-)
God Gewalt 8 月 30 日 上午 2:52 
AB
Vlad Draculea 8 月 29 日 下午 10:48 
ABC
meyermagic 8 月 29 日 下午 9:22 
ABC
Sjaandi  [作者] 8 月 29 日 下午 7:41 
Last chance to vote for the next community-requested feature!

The choices are:
A: Climate Beta Release (real temps, humidity, and cloud cover tracking)
B: Animal Realism (huntable and ranch-style animals)
C: Translation interface (Users will have to provide the actual translation)

Simply write down the order of your preferences:
BCA, or CAB, or ...
Halfelfaedyn 8 月 29 日 上午 10:26 
I absolutely love this mod, it's made me so happy. Gorgeous.

Could you also have realistic heat disabled by default? It adds extra challenge I'm not up for and I have to restart with 1000+ mods, 34 mins average. It's fine if I rarely have to do it, but sometimes I want to reset my large mod config file. Thank you, it's actually a really cool system! I think your lighting should be default.
God Gewalt 8 月 28 日 上午 8:25 
god this mod makes nights in the glowforest biome sooo pretty but its very immersion breaking when the supposed blocked out sun rises during the day i really wish it could be supported as i think its a weather? but i will hope!
-Mrcl 8 月 27 日 下午 3:17 
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 273CD683]
at RealTiltMod.Patch_ReplaceSunLayer.Postfix (Verse.Section __instance) [0x00054] in C:\Users\Ryan\source\repos\RealTiltMod\RealTiltMod\Shadows\SunShadows.cs:27
at Verse.Section..ctor (Verse.IntVec3 sectCoords, Verse.Map map) [0x00175] in <cb53cd4422904947932d33f561ad8d15>:0
- PREFIX ShipInteriorMod2: Boolean SaveOurShip2.SectionConstructorPatch:Prefix(Map map)
- POSTFIX ShipInteriorMod2: Void SaveOurShip2.SectionConstructorPatch:Postfix(Map map, Section __instance, List`1 ___layers)
- POSTFIX realtiltmod: Void RealTiltMod.Patch_ReplaceSunLayer:Postfix(Section __instance)
at SaveOurShip2.Setup+<>c.<.cctor>b__0_1 () [0x00009] in <d37be5831ef94b0aa0ab35cc3daefbec>:0

Incompatiblity issue with Save Our Ship 2?
Brent Kerman 8 月 24 日 上午 11:19 
So, I have found a bug. Artificial lights, of all kinds, seem to block the sun in their radius, killing plants due to darkness.