RimWorld

RimWorld

Realistic Lighting and Shadows
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Update: Oct 19 @ 8:38pm

- Translators can translate the mod into their own languages (please let me know when completed so I can link to your translation)
- All user-facing text is now pulled from XML files (no visible change for English users)
- Minor text changes to Celestial settings for clarity

Update: Aug 23 @ 5:52am

- Setting added to enable realism for vanilla crops: Disabled by default
- Original Plant growth setting renamed.
- Vanilla Crops modified to have realistic light requirements and temperatures
- Vanilla Crops have realistic lifespans (tree yield greatly increased to compensate).

Update: Aug 19 @ 4:05pm

Hotfix: DarkRooms setting stays saved

Update: Aug 16 @ 5:47am

User Requested Feature:
- Indoor rooms require illumination (can disable in settings)

Update: Aug 7 @ 1:45am

Hotfix for users of Disable TinyFont (extend size of Celestial Info Box)

Update: Aug 4 @ 9:37pm

Cave Plants now use vanilla logic (don't use sun)

Update: Aug 1 @ 6:33pm

- Fixed gravship launch bug
- Added circumlunar ring
- Extended range for Max Shadow Length to 300 in options

Update: Jul 28 @ 6:51am

Hotfix for Brightness settings going to infinity

Update: Jul 28 @ 2:29am

- Removed minimum sun lux
- New Preview image: Thanks @filipfrantz!
- Added circumsolar halo

Update: Jul 27 @ 6:38am

- Lighting calculations reworked
- Shadow calculations reworked
- Massive code refactoring
- Shadow settings added
- Sunrise/Sunnset settings added
- New Brightness settings added
- Many experimental changes