Call of Duty: Black Ops III

Call of Duty: Black Ops III

Infernal Dungeon
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Uppdatering: 29 sep @ 9:02

- Interacts that require all players can now be progressed if someone leaves the game
- The MPL-LF can now be double-Pack-a-Punched to add AATs

Uppdatering: 1 jul @ 13:15

- Added another redundancy just in case

Uppdatering: 1 jul @ 12:25

- Updated game over screen mechanics
- Added redundancy check to a mechanic in the Parkour Room

Uppdatering: 29 jun @ 15:53

- Fixed potential race condition

Uppdatering: 29 jun @ 15:50

- Added redundancy check to Axe Room door logic

Uppdatering: 29 jun @ 15:19

- Fixed some more zombie pathing issues

Uppdatering: 29 jun @ 11:32

- Fixed some zombie pathing issues

Uppdatering: 29 jun @ 2:12

- Couple minor QOL changes

Uppdatering: 28 jun @ 21:34

- Changed a light to better introduce the Dark Puzzle

Uppdatering: 28 jun @ 21:07

- Added ability to buy back perks from the staircase room after the Trap Puzzle