Call of Duty: Black Ops III

Call of Duty: Black Ops III

Infernal Dungeon
Menampilkan1-10 dari 13 kiriman
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Pembaruan: 29 Sep @ 9:02am
berdasarkan Zenith

- Interacts that require all players can now be progressed if someone leaves the game
- The MPL-LF can now be double-Pack-a-Punched to add AATs

Pembaruan: 1 Jul @ 1:15pm
berdasarkan Zenith

- Added another redundancy just in case

Pembaruan: 1 Jul @ 12:25pm
berdasarkan Zenith

- Updated game over screen mechanics
- Added redundancy check to a mechanic in the Parkour Room

Pembaruan: 29 Jun @ 3:53pm
berdasarkan Zenith

- Fixed potential race condition

Pembaruan: 29 Jun @ 3:50pm
berdasarkan Zenith

- Added redundancy check to Axe Room door logic

Pembaruan: 29 Jun @ 3:19pm
berdasarkan Zenith

- Fixed some more zombie pathing issues

Pembaruan: 29 Jun @ 11:32am
berdasarkan Zenith

- Fixed some zombie pathing issues

Pembaruan: 29 Jun @ 2:12am
berdasarkan Zenith

- Couple minor QOL changes

Pembaruan: 28 Jun @ 9:34pm
berdasarkan Zenith

- Changed a light to better introduce the Dark Puzzle

Pembaruan: 28 Jun @ 9:07pm
berdasarkan Zenith

- Added ability to buy back perks from the staircase room after the Trap Puzzle