Call of Duty: Black Ops III

Call of Duty: Black Ops III

Infernal Dungeon
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Update: Sep 29 @ 9:02am

- Interacts that require all players can now be progressed if someone leaves the game
- The MPL-LF can now be double-Pack-a-Punched to add AATs

Update: Jul 1 @ 1:15pm

- Added another redundancy just in case

Update: Jul 1 @ 12:25pm

- Updated game over screen mechanics
- Added redundancy check to a mechanic in the Parkour Room

Update: Jun 29 @ 3:53pm

- Fixed potential race condition

Update: Jun 29 @ 3:50pm

- Added redundancy check to Axe Room door logic

Update: Jun 29 @ 3:19pm

- Fixed some more zombie pathing issues

Update: Jun 29 @ 11:32am

- Fixed some zombie pathing issues

Update: Jun 29 @ 2:12am

- Couple minor QOL changes

Update: Jun 28 @ 9:34pm

- Changed a light to better introduce the Dark Puzzle

Update: Jun 28 @ 9:07pm

- Added ability to buy back perks from the staircase room after the Trap Puzzle