RimWorld
Genetic Heads Framework for [NL] Facial Animation
กำลังแสดง 1-10 จาก 18 รายการ
< 1  2 >
อัปเดต: 6 พ.ย. @ 4: 33pm
โดย Sunshiney Days

added a toggle feature for patches! all except Eyeball are enabled by default. this won't fix already-spawned pawn's eyes when using anime-style eyes (fix those in the FA menu by setting the eye color), but new pawns should have both eyes accounted for.

thanks to DanZinagri for the idea

อัปเดต: 17 ก.ย. @ 7: 06pm
โดย Sunshiney Days

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

อัปเดต: 7 ก.ย. @ 7: 50pm
โดย Sunshiney Days

obsolete for 1.6!

อัปเดต: 7 ก.ย. @ 3: 07pm
โดย Sunshiney Days

FA updated this morning and now the new system doesn't work XD

อัปเดต: 7 ก.ย. @ 10: 32am
โดย Sunshiney Days

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

อัปเดต: 20 ส.ค. @ 7: 04pm
โดย Sunshiney Days

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

อัปเดต: 16 ส.ค. @ 8: 07pm
โดย Sunshiney Days

added Character Editor compatibility
added mod icon

อัปเดต: 13 ส.ค. @ 5: 28pm
โดย Sunshiney Days

renaming was a dumb idea

อัปเดต: 12 ส.ค. @ 8: 45pm
โดย Sunshiney Days

Edited name and packageID for future changes

อัปเดต: 1 ส.ค. @ 2: 00pm
โดย Sunshiney Days

Added gizmo toggles