RimWorld
Genetic Heads Framework for [NL] Facial Animation
Показване на 1 — 10 от 17 постъпления
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Обновление: 17 септ. в 19:06

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Обновление: 7 септ. в 19:50

obsolete for 1.6!

Обновление: 7 септ. в 15:07

FA updated this morning and now the new system doesn't work XD

Обновление: 7 септ. в 10:32

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Обновление: 20 авг. в 19:04

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Обновление: 16 авг. в 20:07

added Character Editor compatibility
added mod icon

Обновление: 13 авг. в 17:28

renaming was a dumb idea

Обновление: 12 авг. в 20:45

Edited name and packageID for future changes

Обновление: 1 авг. в 14:00

Added gizmo toggles

Обновление: 1 авг. в 13:49

[Auto-generated text]: Update on 8/1/2025 2:49:41 PM.