RimWorld
Genetic Heads Framework for [NL] Facial Animation
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更新: 9月17日 @ 19時06分

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

更新: 9月7日 @ 19時50分

obsolete for 1.6!

更新: 9月7日 @ 15時07分

FA updated this morning and now the new system doesn't work XD

更新: 9月7日 @ 10時32分

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

更新: 8月20日 @ 19時04分

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

更新: 8月16日 @ 20時07分

added Character Editor compatibility
added mod icon

更新: 8月13日 @ 17時28分

renaming was a dumb idea

更新: 8月12日 @ 20時45分

Edited name and packageID for future changes

更新: 8月1日 @ 14時00分

Added gizmo toggles

更新: 8月1日 @ 13時49分

[Auto-generated text]: Update on 8/1/2025 2:49:41 PM.