RimWorld
Genetic Heads Framework for [NL] Facial Animation
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Actualización: 17 SEP a las 7:06 p. m.

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Actualización: 7 SEP a las 7:50 p. m.

obsolete for 1.6!

Actualización: 7 SEP a las 3:07 p. m.

FA updated this morning and now the new system doesn't work XD

Actualización: 7 SEP a las 10:32 a. m.

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Actualización: 20 AGO a las 7:04 p. m.

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Actualización: 16 AGO a las 8:07 p. m.

added Character Editor compatibility
added mod icon

Actualización: 13 AGO a las 5:28 p. m.

renaming was a dumb idea

Actualización: 12 AGO a las 8:45 p. m.

Edited name and packageID for future changes

Actualización: 1 AGO a las 2:00 p. m.

Added gizmo toggles

Actualización: 1 AGO a las 1:49 p. m.

[Auto-generated text]: Update on 8/1/2025 2:49:41 PM.