RimWorld
Genetic Heads Framework for [NL] Facial Animation
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Mis à jour le : 6 nov. à 16h33

added a toggle feature for patches! all except Eyeball are enabled by default. this won't fix already-spawned pawn's eyes when using anime-style eyes (fix those in the FA menu by setting the eye color), but new pawns should have both eyes accounted for.

thanks to DanZinagri for the idea

Mis à jour le : 17 sept. à 19h06

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Mis à jour le : 7 sept. à 19h50

obsolete for 1.6!

Mis à jour le : 7 sept. à 15h07

FA updated this morning and now the new system doesn't work XD

Mis à jour le : 7 sept. à 10h32

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Mis à jour le : 20 aout à 19h04

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Mis à jour le : 16 aout à 20h07

added Character Editor compatibility
added mod icon

Mis à jour le : 13 aout à 17h28

renaming was a dumb idea

Mis à jour le : 12 aout à 20h45

Edited name and packageID for future changes

Mis à jour le : 1 aout à 14h00

Added gizmo toggles