RimWorld

RimWorld

Genetic Heads Framework for [NL] Facial Animation
Viser 1–10 av 17 bidrag
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Oppdatering: 17. sep. @ 19.06

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Oppdatering: 7. sep. @ 19.50

obsolete for 1.6!

Oppdatering: 7. sep. @ 15.07

FA updated this morning and now the new system doesn't work XD

Oppdatering: 7. sep. @ 10.32

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Oppdatering: 20. aug. @ 19.04

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Oppdatering: 16. aug. @ 20.07

added Character Editor compatibility
added mod icon

Oppdatering: 13. aug. @ 17.28

renaming was a dumb idea

Oppdatering: 12. aug. @ 20.45

Edited name and packageID for future changes

Oppdatering: 1. aug. @ 14.00

Added gizmo toggles

Oppdatering: 1. aug. @ 13.49

[Auto-generated text]: Update on 8/1/2025 2:49:41 PM.