Garry's Mod

Garry's Mod

VRMod x64 - Extended
Viser 81–90 av 178 bidrag
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Oppdatering: 30. juli @ 20.24

-Fixed melee that I broke yesterday by filtering out player

Oppdatering: 30. juli @ 19.48

-Pickup: halo filtering improvements ( if you still see halo around non pickable object set vrmod_pickup_debug 1 and tell me what you got)
-Pickup: improved physics of ragdolls when dropping. Should be more realistic and fix the issue of them bouncing around the map like crazy

Oppdatering: 29. juli @ 13.54

-Minor bug fixes

Oppdatering: 29. juli @ 7.21

-Using w_models for collision instead of c_ ones
-Dev: Added more utils
-Reduced damping when rags are dropped

Oppdatering: 29. juli @ 2.41

-Improvements: VRmod is not communicating with backend if not focused instead of rendering cursed textures
-Fixed crash when switching from empty_hands to another c_hands model
-Picked ragdoll physics improvements
-API: Added server side velocity (normal + relative) + exposed some utils
-Various performance optimizations and bug fixes

Oppdatering: 27. juli @ 17.34

-Fixed: original ent is not removed if weapon is not in the flat2vr list on pickup
-Dev: drop weapon blacklist will respect self.undroppable = true

Oppdatering: 27. juli @ 11.16

-Replacing Flat2VR swep on pickup. If player has it , gotta get some extra ammo.
-Controller offsets now actually useful (probably will need to reset that in settings, as I changed defaults)

Oppdatering: 26. juli @ 17.37

-Pickup: hand that is holding a prop will not be looking for a new pickup target

Oppdatering: 26. juli @ 17.20

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

Oppdatering: 26. juli @ 10.09

-Bugfixes for the new pickup system