Garry's Mod

Garry's Mod

VRMod x64 - Extended
Viser 71–80 av 178 bidrag
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Oppdatering: 9. aug. @ 17.50

-Polishing and optimizing existing functionality

Oppdatering: 8. aug. @ 20.29

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Oppdatering: 8. aug. @ 11.53

-Slight wall collisions adjustments for SWEPS

Oppdatering: 8. aug. @ 10.46

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Oppdatering: 7. aug. @ 16.02

-Removed debug prints for the recent change

Oppdatering: 7. aug. @ 15.58

-Removed halos around non pickable objects

Oppdatering: 7. aug. @ 7.37

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Oppdatering: 6. aug. @ 18.14

-Added clientside wall collisions (can be disabled in gameplay tab)

Oppdatering: 2. aug. @ 6.03

-Fix: halo pickup setting does not persist on restart
-Removed unused model from the addon

Oppdatering: 1. aug. @ 13.09

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.