Garry's Mod
VRMod x64 - Extended
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更新: 7月30日 @ 20時24分

-Fixed melee that I broke yesterday by filtering out player

更新: 7月30日 @ 19時48分

-Pickup: halo filtering improvements ( if you still see halo around non pickable object set vrmod_pickup_debug 1 and tell me what you got)
-Pickup: improved physics of ragdolls when dropping. Should be more realistic and fix the issue of them bouncing around the map like crazy

更新: 7月29日 @ 13時54分

-Minor bug fixes

更新: 7月29日 @ 7時21分

-Using w_models for collision instead of c_ ones
-Dev: Added more utils
-Reduced damping when rags are dropped

更新: 7月29日 @ 2時41分

-Improvements: VRmod is not communicating with backend if not focused instead of rendering cursed textures
-Fixed crash when switching from empty_hands to another c_hands model
-Picked ragdoll physics improvements
-API: Added server side velocity (normal + relative) + exposed some utils
-Various performance optimizations and bug fixes

更新: 7月27日 @ 17時34分

-Fixed: original ent is not removed if weapon is not in the flat2vr list on pickup
-Dev: drop weapon blacklist will respect self.undroppable = true

更新: 7月27日 @ 11時16分

-Replacing Flat2VR swep on pickup. If player has it , gotta get some extra ammo.
-Controller offsets now actually useful (probably will need to reset that in settings, as I changed defaults)

更新: 7月26日 @ 17時37分

-Pickup: hand that is holding a prop will not be looking for a new pickup target

更新: 7月26日 @ 17時20分

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

更新: 7月26日 @ 10時09分

-Bugfixes for the new pickup system