Garry's Mod
VRMod x64 - Extended
Hiển thị 71-80 trong 178 mục
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Cập nhật: 9 Thg08 @ 5:50pm

-Polishing and optimizing existing functionality

Cập nhật: 8 Thg08 @ 8:29pm

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Cập nhật: 8 Thg08 @ 11:53am

-Slight wall collisions adjustments for SWEPS

Cập nhật: 8 Thg08 @ 10:46am

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Cập nhật: 7 Thg08 @ 4:02pm

-Removed debug prints for the recent change

Cập nhật: 7 Thg08 @ 3:58pm

-Removed halos around non pickable objects

Cập nhật: 7 Thg08 @ 7:37am

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Cập nhật: 6 Thg08 @ 6:14pm

-Added clientside wall collisions (can be disabled in gameplay tab)

Cập nhật: 2 Thg08 @ 6:03am

-Fix: halo pickup setting does not persist on restart
-Removed unused model from the addon

Cập nhật: 1 Thg08 @ 1:09pm

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.