Garry's Mod
VRMod x64 - Extended
Mostrando 71-80 de 178 aportaciones
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Actualización: 9 AGO a las 17:50

-Polishing and optimizing existing functionality

Actualización: 8 AGO a las 20:29

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Actualización: 8 AGO a las 11:53

-Slight wall collisions adjustments for SWEPS

Actualización: 8 AGO a las 10:46

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Actualización: 7 AGO a las 16:02

-Removed debug prints for the recent change

Actualización: 7 AGO a las 15:58

-Removed halos around non pickable objects

Actualización: 7 AGO a las 7:37

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Actualización: 6 AGO a las 18:14

-Added clientside wall collisions (can be disabled in gameplay tab)

Actualización: 2 AGO a las 6:03

-Fix: halo pickup setting does not persist on restart
-Removed unused model from the addon

Actualización: 1 AGO a las 13:09

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.