Garry's Mod
VRMod x64 - Extended
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更新: 7月16日 @ 14時13分

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

更新: 7月15日 @ 16時31分

-Added: legacy build support (not tested)

更新: 7月15日 @ 3時03分

Melee(Dev): damage Multiplier can be used with customImpactType

更新: 7月15日 @ 2時20分

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

更新: 7月14日 @ 16時44分

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

更新: 7月13日 @ 13時55分

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

更新: 7月13日 @ 4時27分

Melee: disabled kicks until I get FBT

更新: 7月12日 @ 10時16分

-Added: simple death fade animation.
-Melee: slight radius boost for hands

更新: 7月12日 @ 5時42分

-Melee:
Added: VRMod_MeleeSwing hook (client) for custom swing sounds/effects on velocity threshold (vrmod_melee_velthreshold).
Improved: VRMod_MeleeHit hook (server) now supports overriding damage, decals, and impact types for all melee weapons.
Fixed: Optimized TraceSphereApprox for better hit detection across all melee types.
Tweak: Added vrmod_melee_speedscale for balanced damage scaling on fist and kick attacks.

更新: 7月11日 @ 16時29分

-UI: Weapon settings are more useful. Apart from setting offset one can fix the muzzle (if it's attached to head instead of hand) and disable laser pointer for specific weapon. Also now you will be able to use if some addons overriding offset, which is useful for development.

-Weapon menu: now if you select the center it will switch between empty hands and the last weapon. I decided to go this way instead of a hostler.

-Melee: Fist will not collide with an object if you hold it with the same hand. More accurate collisions for weapons (custom spherical trace function) Decals and more meaningful server side print in console.

-API: vrmod.SetViewModelFixMuzzle(classname, bool) <- apply muzzle fix for your swep
vrmod.SetViewModelNoLaser(classname, bool) <- disable laser pointer for this weapon
vrmod.GetHeldEntity(ply, hand) <- get currently held ent in player's hand ("left" or "right")