Garry's Mod
Team Fortress 2 Gamemode - Cut/Unused weapons
Visualizzazione di 1-10 elementi su 58
< 1  2  3  4  5  6 >
Aggiornamento: 17 ago, 11:50

(another update which u can skip :P)

Dynamitepack is not "c_stickybomb_launcher" it is now "c_dynamitepack"

Aggiornamento: 17 ago, 8:07

(you can ignore this and previous update)

Deputy: from "c_pistol" to "c_thedeputy"

Afterburner/Pilotflamer: from "c_flamethrower" to "c_pilotflamer"

Leadpipe: from "c_painwhateveristhisidontremeberthatweaponname" to "c_heavyleadpipe"

Aggiornamento: 17 ago, 7:51

Aggiornamento: 17 ago, 7:25

the crowbar is not "c_bat" anymore it is now "c_crowbar" soon other weapons will have correct names in addon folder. (WIP)

Aggiornamento: 16 mag, 12:35

Aggiornamento: 25 apr, 10:03

-The Deputy now does not use ammo from the primary weapon and has the same ammo cost as the revolver

-Removed useless files (-10mb)

Aggiornamento: 25 apr, 9:47

Aggiornamento: 14 mar, 7:55

Aggiornamento: 14 mar, 7:51

Aggiornamento: 14 mar, 7:50