Garry's Mod

Garry's Mod

Team Fortress 2 Gamemode - Cut/Unused weapons
Ergebnisse 1–10 von 58
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Update: 17. Aug. um 11:50

(another update which u can skip :P)

Dynamitepack is not "c_stickybomb_launcher" it is now "c_dynamitepack"

Update: 17. Aug. um 8:07

(you can ignore this and previous update)

Deputy: from "c_pistol" to "c_thedeputy"

Afterburner/Pilotflamer: from "c_flamethrower" to "c_pilotflamer"

Leadpipe: from "c_painwhateveristhisidontremeberthatweaponname" to "c_heavyleadpipe"

Update: 17. Aug. um 7:51

Update: 17. Aug. um 7:25

the crowbar is not "c_bat" anymore it is now "c_crowbar" soon other weapons will have correct names in addon folder. (WIP)

Update: 16. Mai um 12:35

Update: 25. Apr. um 10:03

-The Deputy now does not use ammo from the primary weapon and has the same ammo cost as the revolver

-Removed useless files (-10mb)

Update: 25. Apr. um 9:47

Update: 14. Mrz. um 7:55

Update: 14. Mrz. um 7:51

Update: 14. Mrz. um 7:50