Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 61-70 of 157 entries
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Update: Apr 4 @ 8:47am

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Update: Apr 2 @ 12:18pm

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Update: Apr 2 @ 11:20am

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Update: Apr 1 @ 5:36pm

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Update: Apr 1 @ 3:05pm

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Update: Apr 1 @ 9:18am

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Update: Mar 29 @ 12:23pm

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Update: Mar 25 @ 7:00pm

- Tweak P-996 LAZER missile fire rate

Update: Mar 25 @ 6:21pm

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Update: Mar 25 @ 7:37am

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites