Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 81-90 of 157 entries
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Update: Mar 17 @ 7:59am

- Added vehicle: Infernus
- Fixed brake lights staying lit when reversing
- Fixed Gauntlet Classic seat exit points

Update: Mar 11 @ 8:03am

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Update: Mar 10 @ 5:28am

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Update: Mar 7 @ 9:37am

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Update: Mar 5 @ 4:21pm

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Update: Mar 4 @ 1:06pm

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Update: Mar 1 @ 10:19am

- Fix conflict issues when more than one addon uses the custom UI theme library

Update: Mar 1 @ 5:17am

- Update theme library

Update: Feb 24 @ 7:28am

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Update: Feb 24 @ 3:56am

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites