Garry's Mod
Glide // Styled's Vehicle Base
Mostrando 61-70 de 157 aportaciones
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Actualización: 4 ABR a las 8:47

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Actualización: 2 ABR a las 12:18

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Actualización: 2 ABR a las 11:20

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Actualización: 1 ABR a las 17:36

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Actualización: 1 ABR a las 15:05

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Actualización: 1 ABR a las 9:18

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Actualización: 29 MAR a las 12:23

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Actualización: 25 MAR a las 19:00

- Tweak P-996 LAZER missile fire rate

Actualización: 25 MAR a las 18:21

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Actualización: 25 MAR a las 7:37

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites