Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Mis à jour le : 4 avr. à 8h47

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Mis à jour le : 2 avr. à 12h18

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Mis à jour le : 2 avr. à 11h20

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Mis à jour le : 1 avr. à 17h36

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Mis à jour le : 1 avr. à 15h05

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Mis à jour le : 1 avr. à 9h18

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Mis à jour le : 29 mars à 12h23

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Mis à jour le : 25 mars à 19h00

- Tweak P-996 LAZER missile fire rate

Mis à jour le : 25 mars à 18h21

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Mis à jour le : 25 mars à 7h37

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites