Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 61-70 af 157 forekomster
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Opdatering: 4. apr. kl. 8:47

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Opdatering: 2. apr. kl. 12:18

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Opdatering: 2. apr. kl. 11:20

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Opdatering: 1. apr. kl. 17:36

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Opdatering: 1. apr. kl. 15:05

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Opdatering: 1. apr. kl. 9:18

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Opdatering: 29. mar. kl. 12:23

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Opdatering: 25. mar. kl. 19:00

- Tweak P-996 LAZER missile fire rate

Opdatering: 25. mar. kl. 18:21

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Opdatering: 25. mar. kl. 7:37

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites