Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 51-60 of 157 entries
< 1 ... 4  5  6  7  8 ... 16 >
Update: Apr 25 @ 12:50pm

- Slightly raised the Gauntlet's ForwardTractionMax value
- Tweaked vehicle startup logic
- Added new EngineStream parameter: redlineStrength
- Tweaked the min. slider value for the MinRPM variable on the entity editor (From 1000 to 500)

Update: Apr 24 @ 9:29pm

Tweaked the default engine RPM values to make them behave in a more realistic way, as well as changing a few other values to make them work best with these new defaults.

Check out the pull request page[github.com] to see more details.

Update: Apr 24 @ 5:48pm

- Replaced Police Cruiser horn with a proper "buzzing" sound
- Added a option for developers to set a alternate siren wail sound when pressing the horn button while sirens are active
- Added console variable: glide_world_physics_damage_multiplier

Update: Apr 21 @ 12:38pm

- No need to call StopMotionController on missiles (Thanks, Astralcircle!)
- Added a way to override surface grip/surface rolling resistance on a per vehicle basis
- Slighty tweaked surface grip logic

Update: Apr 20 @ 11:11pm

- Added console variable to disable explosive bullets on Turrets: glide_turret_explosive_allow (Thanks, Astralcircle!)
- Don't light up brakes if engine/headlights are off
- Offset the third person camera when a trailer is attached
- Tweaked volume for many engine sounds
- Implemented some functions from the Vehicle metatable
- Added ENT options for camera offset while a trailer is attached: ENT.CameraTrailerOffset and ENT.CameraTrailerDistanceMultiplier

Update: Apr 18 @ 1:06pm

- Added option to disable custom vehicle/player health display (Thanks, Astralcircle!)
- Added proper truck shutdown sound
- Replaced the IsBraking network variable (boolean value) with BrakeValue (number value)

Update: Apr 17 @ 8:04am

- Added config. tab to edit most of Glide's console variables
- Added console variable to enable/disable ragdolling: glide_ragdoll_enable (Thanks, Astralcircle!)
- Made tool-related entities and vehicles use the "cleanup" system (You can cleanup only Glide vehicles or only Turrets for example)
- Console variables related to entity limits are now visible on the spawn menu (Utilities > Admin > Sandbox Settings)

Update: Apr 15 @ 8:47am

- Added Wiremod IO for sirens
- Added ifBodygroupId and ifSubModelId options to ENT.SirenLights
- Applied a not-so-great way of making wheels ignore entities with "disabled collisions"

Update: Apr 10 @ 4:15pm

- Added ifBodygroupId and ifSubModelId options to ENT.ExhaustOffsets, ENT.LightSprites and ENT.Headlights

This should allow vehicle creators to only show certain lights/sprites/exhaust particles depending on bodygroup submodels

Update: Apr 5 @ 5:31pm

- Fix explosive bullets passing through NPCs
- Fix wheels ignoring some movable map brushes
- Update theme library to use extended fonts (Thanks, Flarky55!)
- Changed Russian localization (Thanks, Flarky55!)