Barotrauma
[LK]Sd.Jgz-Stellarator
11 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 25 Eyl @ 1:49
Güncelleyen: LUCA46B

Added links between sub hulls of ballasts,in case the newly update about gaps caused folw reduction.

Güncelleme: 11 Nis @ 8:05
Güncelleyen: LUCA46B

*Fixed the issue that turrets fail to rotate with high skill when having turret-rotating-upgrade.(but the upgrade will still reduce the rotating speed with high skill,this is a problem of fakefish)
*disabled the collision of certain decorating fins.
*slightly changed the appearance,making it more smooth.

Güncelleme: 8 Nis @ 3:29
Güncelleyen: LUCA46B

*Adjusted the gaps in ballast due to recent update.
*Made AI not to hang around the engine room.

Güncelleme: 27 Ara 2024 @ 0:05
Güncelleyen: LUCA46B

Fixed illumination of "Sextant"

Güncelleme: 11 Ara 2024 @ 19:33
Güncelleyen: LUCA46B

Due to certain *freeking bug.The rector will be uncontrolable when you initial a campaign.So now the reactor has no fuel in when start.
And fixed the bug that ceatain oxgen tanks were not powered.

Güncelleme: 14 Kas 2024 @ 6:07
Güncelleyen: LUCA46B

Güncelleme: 13 Kas 2024 @ 21:08
Güncelleyen: LUCA46B

Made +version's invisible supercampacitor invincible(haha,get it?)
Made the ancient weapon to perform correctly.
Added a pirate version(coalition only of course).

Güncelleme: 2 Kas 2024 @ 21:01
Güncelleyen: LUCA46B

Fixed the issue that AI try to adjust capacitor while firing.

Güncelleme: 2 Kas 2024 @ 10:55
Güncelleyen: LUCA46B

Güncelleme: 2 Kas 2024 @ 9:12
Güncelleyen: LUCA46B

Fixed certain localizing problem.