Barotrauma

Barotrauma

[LK]Sd.Jgz-Stellarator
Visar 1–10 av 11 poster
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Uppdatering: 25 sep @ 1:49

Added links between sub hulls of ballasts,in case the newly update about gaps caused folw reduction.

Uppdatering: 11 apr @ 8:05

*Fixed the issue that turrets fail to rotate with high skill when having turret-rotating-upgrade.(but the upgrade will still reduce the rotating speed with high skill,this is a problem of fakefish)
*disabled the collision of certain decorating fins.
*slightly changed the appearance,making it more smooth.

Uppdatering: 8 apr @ 3:29

*Adjusted the gaps in ballast due to recent update.
*Made AI not to hang around the engine room.

Uppdatering: 27 dec, 2024 @ 0:05

Fixed illumination of "Sextant"

Uppdatering: 11 dec, 2024 @ 19:33

Due to certain *freeking bug.The rector will be uncontrolable when you initial a campaign.So now the reactor has no fuel in when start.
And fixed the bug that ceatain oxgen tanks were not powered.

Uppdatering: 14 nov, 2024 @ 6:07

Uppdatering: 13 nov, 2024 @ 21:08

Made +version's invisible supercampacitor invincible(haha,get it?)
Made the ancient weapon to perform correctly.
Added a pirate version(coalition only of course).

Uppdatering: 2 nov, 2024 @ 21:01

Fixed the issue that AI try to adjust capacitor while firing.

Uppdatering: 2 nov, 2024 @ 10:55

Uppdatering: 2 nov, 2024 @ 9:12

Fixed certain localizing problem.