Barotrauma
[LK]Sd.Jgz-Stellarator
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Mis à jour le : 25 sept. à 1h49

Added links between sub hulls of ballasts,in case the newly update about gaps caused folw reduction.

Mis à jour le : 11 avr. à 8h05

*Fixed the issue that turrets fail to rotate with high skill when having turret-rotating-upgrade.(but the upgrade will still reduce the rotating speed with high skill,this is a problem of fakefish)
*disabled the collision of certain decorating fins.
*slightly changed the appearance,making it more smooth.

Mis à jour le : 8 avr. à 3h29

*Adjusted the gaps in ballast due to recent update.
*Made AI not to hang around the engine room.

Mis à jour le : 27 déc. 2024 à 0h05

Fixed illumination of "Sextant"

Mis à jour le : 11 déc. 2024 à 19h33

Due to certain *freeking bug.The rector will be uncontrolable when you initial a campaign.So now the reactor has no fuel in when start.
And fixed the bug that ceatain oxgen tanks were not powered.

Mis à jour le : 14 nov. 2024 à 6h07

Mis à jour le : 13 nov. 2024 à 21h08

Made +version's invisible supercampacitor invincible(haha,get it?)
Made the ancient weapon to perform correctly.
Added a pirate version(coalition only of course).

Mis à jour le : 2 nov. 2024 à 21h01

Fixed the issue that AI try to adjust capacitor while firing.

Mis à jour le : 2 nov. 2024 à 10h55

Mis à jour le : 2 nov. 2024 à 9h12

Fixed certain localizing problem.