Garry's Mod
RP_BoxBMRP_V1
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更新:2024年12月29日 @ 0時56分
更新者:Gunslinger ☢

Fixed one Xenlight being a prop dynamic, a leftover of when i originally optimized the lights to fix bugs, converted overlooked windows to breakable windows, changed around some textures from their expansion versions to HL:S for consistency and proper surfacetypes, and lightly redesigned the Sector D glass ceiling room.

更新:2024年12月22日 @ 9時27分
更新者:Gunslinger ☢

Added (poorly done) navmesh with minimal edits.

its not great but its better than nothing.

更新:2024年12月15日 @ 13時29分
更新者:Gunslinger ☢

Restored breakable glass to most unbreakable glass in the map and added some extra breakable ones.

更新:2024年12月12日 @ 21時34分
更新者:Gunslinger ☢

Probably the final touches on technical issues being fixed, added color variety to Xen Lights and added a easter egg.

更新:2024年12月11日 @ 7時41分
更新者:Gunslinger ☢

Accidently forgot to actually put the map update into the last update.

更新:2024年12月10日 @ 19時52分
更新者:Gunslinger ☢

Added areaportals to Xen, and fixed some lighting bugs and some misc technical issues.

更新:2024年12月8日 @ 16時56分
更新者:Gunslinger ☢

Improved Xen lighting, added some misc entities from HL:S into Xen and fixed a few of the existing ones, i lacked a proper FGD to edit them until now.


i also optimized the use of ambient_generic to not hit the sound limit, it can still happen in a few specific circumstances but mostly can be avoided.

更新:2024年12月2日 @ 11時34分
更新者:Gunslinger ☢

More bugfixes and technical improvements.

更新:2024年12月1日 @ 15時27分
更新者:Gunslinger ☢

Fixed some bad displacements topside and fixed the double doorframes lighting, also changed light_enviroment settings.

更新:2024年11月29日 @ 9時04分
更新者:Gunslinger ☢

Very likely final update, another skybox detail pass and fixed fake skybox materials having blood and bulletholes on them.

anything else will likely be attempted bugfixes.