Garry's Mod

Garry's Mod

RP_BoxBMRP_V1
51 条留言
Gunslinger ☢  [作者] 10 月 29 日 下午 6:00 
Sadly no, the room was a straight port from Blue Shift with some brushes being turned into props, with a ton of pointless leftovers, i tried cleaning them up but i think i left the relay light alone incase i wanted to use it later
Rabee 10 月 29 日 下午 5:56 
Hey, quick question, is there a way to turn on the Relay light in the Blue Shift teleporter room?
barbershlyz 7 月 3 日 上午 12:55 
could you do a little update with the anti mass spectrometer? so when it's off, its 3 rods are retracted, and when you turn it on, they open, and when you turn it off, they close
SLICK DR MARS 7 月 2 日 下午 7:18 
okkkay
Gunslinger ☢  [作者] 7 月 2 日 下午 5:32 
Oh i misunderstood what you said (i was very tired) the map is mostly the same as rp_pbmrf_v8 with significant fixes to the original map, more tight optimizations, and generally a artstyle pass with a lot of detailing, and custom soundscapes, and some server specific additions.
SLICK DR MARS 7 月 2 日 上午 9:24 
Ohhh ok so no dang it
Gunslinger ☢  [作者] 7 月 2 日 上午 7:29 
I am out of brush faces and I cannot detail the map more due to also running out of detail brushes I can use or the map won't compile due to t-junc fixup limit.
SLICK DR MARS 7 月 2 日 上午 12:42 
ohhhhhh ok bigger topside maybe?
Gunslinger ☢  [作者] 7 月 2 日 上午 12:06 
Not much, i had more planned but map limits and/or frankly burnout and some loose ends i dont know how to tie up, you know the drill, mostly just fixes.

I have a map update ready but it has to wait until the server shuts down, which just re-adds the stuff i was asked to remove for the server and the entirety of topside has a proper wall now surrounding mostly everything, so you dont peer outside through the sky easily, but its not perfect because topside is a hard to fix frankenstein.
SLICK DR MARS 7 月 1 日 下午 11:52 
what got changed?
barbershlyz 6 月 30 日 下午 1:00 
very good:steamthumbsup:
New Dawn Sets 6 月 17 日 下午 9:08 
For real? I better see you all there then when it comes out. :steamhappy:
Gunslinger ☢  [作者] 6 月 17 日 下午 8:55 
Theres quite a few indev ones tbh, not gonna be a shill and just say there is just BoxBMRP.

When they will release no idea though.
New Dawn Sets 6 月 17 日 下午 8:50 
I miss Black Mesa RP everyday...
john 6 月 16 日 上午 12:59 
oh ok
Gunslinger ☢  [作者] 6 月 15 日 下午 6:04 
The Xen portals are lua ents in themselves, lua based brush teleports baked into the map itself due to the limitations of the original teleport entities, Im not lua savvy enough to check why such a thing could happen, but it might be a issue with lua based brushes in itself or how the lua code is initialized.

Generally when it comes to save compatibility i dont think theres much i can do about it besides either making large changes to map logic/function, or make the map not be tied to lua entities.
john 6 月 15 日 下午 3:45 
For some reason, whenever i load a save, a portal leading to i think the jump into portal part spawns in the tunnel leading to the Visitors area.
Gunslinger ☢  [作者] 6 月 5 日 上午 2:38 
I dont know, entity parented to another entity are one of those things that i cannot even begin to understand.
ROGΞR 6 月 5 日 上午 1:41 
Is the problem with the button in the AMS room still not solved? I noticed that in the old BMRF maps the button stays in place because the bridge it's attached to has no physics. (Although in the rp_pbmrf2_v1a map it's the same damn button ХDD)
And I really like your map, you're the only author who replaced the water texture.
Gunslinger ☢  [作者] 3 月 28 日 下午 8:55 
Thanks ;p
DanoGMR 3 月 28 日 下午 8:35 
ah, i see. Thank you for informing me! and before i forget to say: Thank you for making the map! i love the detail and care you put into it!
Gunslinger ☢  [作者] 3 月 28 日 下午 6:54 
Needs a invite to the discord and a steamID whitelist check, idk if i should send it here.
DanoGMR 3 月 28 日 下午 3:44 
where can you join the server this map was made for?
Gunslinger ☢  [作者] 3 月 17 日 上午 11:02 
Could not tell you why that happens unless the save in question deleted the entity.
ROGΞR 3 月 17 日 上午 8:34 
The problem with the anti-mass spectrometer launch button disappearing after loading a save is not resolved? ,_,
Lumbago 1 月 3 日 下午 8:10 
balls
:steamhappy:
Experimental Toaster 2024 年 12 月 18 日 下午 4:41 
waiting for the day.
Gunslinger ☢  [作者] 2024 年 12 月 13 日 下午 12:08 
Im not much of a serious mapper, this is a polish of a map based on another map based on another map, i just know a lot of stuff about source and wanted to make the map more pretty and give it technical fixes.
Lokis10 2024 年 12 月 13 日 上午 11:53 
Could you create a post-resonance map, if possible, set immediately after the event? I remember seeing something similar on the original BMRP server, where right after the incident, parts of the facility had collapsed, lights were off in some areas, and elevators and doors were broken. In many BMRP map reuploads, this event was missing. I’ve been looking for a map like this for a very long time, and if you manage to do this, it would be the best Black Mesa RP map ever.
Gunslinger ☢  [作者] 2024 年 12 月 12 日 上午 7:47 
Im unsure why this occurs, there always has been weird issues with saves on these maps in particular, probably something to do with the hybrid hammer logic and lua code, or vestiges of old protection of some kind.

but i wouldnt know how to remedy that.
ROGΞR 2024 年 12 月 12 日 上午 7:20 
After loading a save in the test chamber on the bridge, the button to turn on the anti-mass spectrometer disappears :[
dj toenail real 2024 年 11 月 25 日 下午 10:54 
this isn't sigma
WalbrechtGaming 2024 年 11 月 6 日 上午 8:06 
okay
im asking about the navmesh becouse i use a nother version of some BMRF RP map that has a navmesh, so i can fight horrors beyond comprehension which need a navmesh
Gunslinger ☢  [作者] 2024 年 11 月 5 日 下午 1:16 
There is a nodegraph, but it needs a overhaul, and no navmesh because its not really needed for the purpose of this map.

im about to push another update though in a bit
WalbrechtGaming 2024 年 11 月 5 日 下午 1:05 
ai nodes and navmesh?
dj toenail real 2024 年 11 月 5 日 上午 10:07 
this shits pretty sigma
humuhumunukunukuapuaa 2024 年 11 月 2 日 上午 11:40 
ok so i fixed it but i have no idea how i fixed it
Gunslinger ☢  [作者] 2024 年 11 月 1 日 下午 2:38 
Topside was supposed to have Cactus models from Decay but gmod keeps removing them from the map and VBSP is ignoring the use dynamic props as static parameter, but that would just make the models not be written into the map, the content pack should have everything but i swear if some props are in the 1 gig map collection and not the asset pack...
humuhumunukunukuapuaa 2024 年 11 月 1 日 下午 2:33 
its a lot of them are outside but the ones inside are some buttons and a vent fan
arkona 2024 年 11 月 1 日 下午 1:29 
when i downloaded the map it turned my monitor off and when it came on the map was dark and shitty and the missing textures turned into hyper realistic blood with a screamer. Can you help me upgrade windows
Gunslinger ☢  [作者] 2024 年 11 月 1 日 下午 12:51 
Can you show me which models are errors?
humuhumunukunukuapuaa 2024 年 11 月 1 日 下午 12:03 
im still seeing errors
UZGJTY 2024 年 11 月 1 日 上午 9:51 
Really good map! 9/10 obviously
Gunslinger ☢  [作者] 2024 年 10 月 31 日 下午 5:40 
Ahh sorry I forgot the map uses the HL1 prop pack, lemme fix that
creepernator152 2024 年 10 月 31 日 下午 2:09 
thank you for explaining that, very cool
humuhumunukunukuapuaa 2024 年 10 月 31 日 下午 12:56 
there are some error model but i have the content pack
Gunslinger ☢  [作者] 2024 年 10 月 31 日 上午 10:06 
Yeah but it works and generally more consistent and aggressive optimization.

As for the skies in Xen, it uses a rather obscure shader called "WindowImposter" which basically renders a cubemap face (which also ignores mat_specular) on a brush face, its used sparingly in HL2 in a few places, the skies are a personal conversion of some of my favorite HL1 skies into a cubemap texture and it gives the illusion of a skybox since as you know, multiplie skies are normally impossible.
Riggs 2024 年 10 月 30 日 下午 11:02 
another map edit of the same map used since 2012
creepernator152 2024 年 10 月 30 日 下午 6:26 
cool map, love the xen areas! may i ask as to how you were able to make the multiple skyboxes effect in one map? if you dont mind, could you explain how you did that? or link a tutorial?
Gunslinger ☢  [作者] 2024 年 10 月 30 日 上午 7:18 
Y e s