Garry's Mod
RP_BoxBMRP_V1
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更新:2024年11月27日 @ 13時31分
更新者:Gunslinger ☢

Updated Skybox, rotated it and added some extra details and fixes, also updated the sky textures to match the maps topside lighting.

更新:2024年11月26日 @ 15時40分
更新者:Gunslinger ☢

More lighting related things, changed around more obsolete entities, and such.

更新:2024年11月25日 @ 9時38分
更新者:Gunslinger ☢

Improved lighting around the map.

更新:2024年11月23日 @ 3時05分
更新者:Gunslinger ☢

More technical improvements and added more areaportals.

更新:2024年11月21日 @ 6時48分
更新者:Gunslinger ☢

Figured out what was wrong with lighting and fixed it, changed a lot of lighting to be done in a consistent fashion and generally a lighting pass.

更新:2024年11月16日 @ 2時59分
更新者:Gunslinger ☢

Fixed a few things i missed and added a easter egg thats very obvious.

更新:2024年11月11日 @ 21時57分
更新者:Gunslinger ☢

Made AMS Cascade logic not depend on lua code that is not available, clipped one last staircase, and added the final nodes to the last room in Xen, basically fully noding the map now.

更新:2024年11月9日 @ 20時32分
更新者:Gunslinger ☢

Most stairs in the map are properly clipped and the nodegraph has been extensively updated, its in rough shape but about 98% of the map has proper noding now unlike the 15% of it before where most werent even connected properly or such, still far from perfect however.

ill finish the rest at a later date, one room in Xen in particular is hard to do properly.

更新:2024年11月7日 @ 18時41分
更新者:Gunslinger ☢

More fixes, more hint brushes being used, Nodegraph has been updated, and Xen Water now uses a newer material meant to better emulate the original style of Xen Water.

更新:2024年11月7日 @ 0時08分
更新者:Gunslinger ☢

Made the map lighting brighter, fixed a bad nodraw in Sector C, converted a few more things into detail brushes, and experimenting with hint brushes to optimize the map further and make compile times less slow.