Garry's Mod

Garry's Mod

RP_BoxBMRP_V1
Näytetään 41–50 / 65
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Päivitys: 29.12.2024 klo 0.56
tekijältä Gunslinger ☢

Fixed one Xenlight being a prop dynamic, a leftover of when i originally optimized the lights to fix bugs, converted overlooked windows to breakable windows, changed around some textures from their expansion versions to HL:S for consistency and proper surfacetypes, and lightly redesigned the Sector D glass ceiling room.

Päivitys: 22.12.2024 klo 9.27
tekijältä Gunslinger ☢

Added (poorly done) navmesh with minimal edits.

its not great but its better than nothing.

Päivitys: 15.12.2024 klo 13.29
tekijältä Gunslinger ☢

Restored breakable glass to most unbreakable glass in the map and added some extra breakable ones.

Päivitys: 12.12.2024 klo 21.34
tekijältä Gunslinger ☢

Probably the final touches on technical issues being fixed, added color variety to Xen Lights and added a easter egg.

Päivitys: 11.12.2024 klo 7.41
tekijältä Gunslinger ☢

Accidently forgot to actually put the map update into the last update.

Päivitys: 10.12.2024 klo 19.52
tekijältä Gunslinger ☢

Added areaportals to Xen, and fixed some lighting bugs and some misc technical issues.

Päivitys: 8.12.2024 klo 16.56
tekijältä Gunslinger ☢

Improved Xen lighting, added some misc entities from HL:S into Xen and fixed a few of the existing ones, i lacked a proper FGD to edit them until now.


i also optimized the use of ambient_generic to not hit the sound limit, it can still happen in a few specific circumstances but mostly can be avoided.

Päivitys: 2.12.2024 klo 11.34
tekijältä Gunslinger ☢

More bugfixes and technical improvements.

Päivitys: 1.12.2024 klo 15.27
tekijältä Gunslinger ☢

Fixed some bad displacements topside and fixed the double doorframes lighting, also changed light_enviroment settings.

Päivitys: 29.11.2024 klo 9.04
tekijältä Gunslinger ☢

Very likely final update, another skybox detail pass and fixed fake skybox materials having blood and bulletholes on them.

anything else will likely be attempted bugfixes.