Garry's Mod

Garry's Mod

RP_BoxBMRP_V1
Viser 41–50 av 65 bidrag
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Oppdatering: 29. des. 2024 @ 0.56

Fixed one Xenlight being a prop dynamic, a leftover of when i originally optimized the lights to fix bugs, converted overlooked windows to breakable windows, changed around some textures from their expansion versions to HL:S for consistency and proper surfacetypes, and lightly redesigned the Sector D glass ceiling room.

Oppdatering: 22. des. 2024 @ 9.27

Added (poorly done) navmesh with minimal edits.

its not great but its better than nothing.

Oppdatering: 15. des. 2024 @ 13.29

Restored breakable glass to most unbreakable glass in the map and added some extra breakable ones.

Oppdatering: 12. des. 2024 @ 21.34

Probably the final touches on technical issues being fixed, added color variety to Xen Lights and added a easter egg.

Oppdatering: 11. des. 2024 @ 7.41

Accidently forgot to actually put the map update into the last update.

Oppdatering: 10. des. 2024 @ 19.52

Added areaportals to Xen, and fixed some lighting bugs and some misc technical issues.

Oppdatering: 8. des. 2024 @ 16.56

Improved Xen lighting, added some misc entities from HL:S into Xen and fixed a few of the existing ones, i lacked a proper FGD to edit them until now.


i also optimized the use of ambient_generic to not hit the sound limit, it can still happen in a few specific circumstances but mostly can be avoided.

Oppdatering: 2. des. 2024 @ 11.34

More bugfixes and technical improvements.

Oppdatering: 1. des. 2024 @ 15.27

Fixed some bad displacements topside and fixed the double doorframes lighting, also changed light_enviroment settings.

Oppdatering: 29. nov. 2024 @ 9.04

Very likely final update, another skybox detail pass and fixed fake skybox materials having blood and bulletholes on them.

anything else will likely be attempted bugfixes.