Garry's Mod
RP_BoxBMRP_V1
Se afișează 41-50 din 65 intrări
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Actualizare: 29 dec. 2024 @ 0:56

Fixed one Xenlight being a prop dynamic, a leftover of when i originally optimized the lights to fix bugs, converted overlooked windows to breakable windows, changed around some textures from their expansion versions to HL:S for consistency and proper surfacetypes, and lightly redesigned the Sector D glass ceiling room.

Actualizare: 22 dec. 2024 @ 9:27

Added (poorly done) navmesh with minimal edits.

its not great but its better than nothing.

Actualizare: 15 dec. 2024 @ 13:29

Restored breakable glass to most unbreakable glass in the map and added some extra breakable ones.

Actualizare: 12 dec. 2024 @ 21:34

Probably the final touches on technical issues being fixed, added color variety to Xen Lights and added a easter egg.

Actualizare: 11 dec. 2024 @ 7:41

Accidently forgot to actually put the map update into the last update.

Actualizare: 10 dec. 2024 @ 19:52

Added areaportals to Xen, and fixed some lighting bugs and some misc technical issues.

Actualizare: 8 dec. 2024 @ 16:56

Improved Xen lighting, added some misc entities from HL:S into Xen and fixed a few of the existing ones, i lacked a proper FGD to edit them until now.


i also optimized the use of ambient_generic to not hit the sound limit, it can still happen in a few specific circumstances but mostly can be avoided.

Actualizare: 2 dec. 2024 @ 11:34

More bugfixes and technical improvements.

Actualizare: 1 dec. 2024 @ 15:27

Fixed some bad displacements topside and fixed the double doorframes lighting, also changed light_enviroment settings.

Actualizare: 29 nov. 2024 @ 9:04

Very likely final update, another skybox detail pass and fixed fake skybox materials having blood and bulletholes on them.

anything else will likely be attempted bugfixes.