RimWorld
Exosuit Framework
Mostrando 1-10 de 28 aportaciones
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Actualización: 23 NOV a las 2:23
por AOBA

@Special thanks to #Whth
- Removed unnecessary applyDamage parameter from RemoveExosuit method
- Eliminated SplitDamage and GetExosuitApparel helper methods
- Updated Building_MaintenanceBay to match simplified API
- refactor(utils): replace inline LINQ query with method call

- Skip damage distribution when removing exosuit via maintenance bay
- Preserve original damage behavior during corpse disassembly
- Prevent unintended durability degradation in gear-down scenarios

@Special thanks to #mitasamodel
- Add support to Safair.ReadingSchedule.

Actualización: 24 AGO a las 1:59
por AOBA

- Fixed some code issues related to non-null check.
- Fixed hair rendering issues.
- Fixed translation issues.
- Added back RenderNodeWorker_ApparelColor for multi layer rendering

Actualización: 21 AGO a las 8:52
por AOBA

- head issue fix, if you encounter error spam loading old save, try rebuild the gantry.

Actualización: 18 AGO a las 5:24
por AOBA

[Auto-generated text]: Update on 8/18/2025 8:24:30 PM.

Actualización: 17 AGO a las 0:16
por AOBA

- fix issue where pawn keep repairing at gantry.
- fix issue where pawn unable to reload ammo at gantry
- added japanese localization (special thanks to Moge800)
- fix issue where a head is rendering in front of exosuit.
- fix the AI.JobDriver CleanUp issue.

Actualización: 11 AGO a las 8:55
por AOBA

HAR critical error reversion

Actualización: 11 AGO a las 8:40
por AOBA

[Auto-generated text]: Update on 8/11/2025 11:40:50 PM.

Actualización: 3 AGO a las 10:36
por AOBA

fix issue where pawn keep repairing at gantry.
keyed file added for localization.
FA fix

Actualización: 1 AGO a las 6:46
por AOBA

fix xml parent node missing error for 1.5 version.

Actualización: 31 JUL a las 10:56
por AOBA

[Auto-generated text]: Update on 8/1/2025 1:56:39 AM.