RimWorld

RimWorld

Exosuit Framework
Näytetään 1–10 / 28
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Päivitys: 23.11. klo 2.23
tekijältä AOBA

@Special thanks to #Whth
- Removed unnecessary applyDamage parameter from RemoveExosuit method
- Eliminated SplitDamage and GetExosuitApparel helper methods
- Updated Building_MaintenanceBay to match simplified API
- refactor(utils): replace inline LINQ query with method call

- Skip damage distribution when removing exosuit via maintenance bay
- Preserve original damage behavior during corpse disassembly
- Prevent unintended durability degradation in gear-down scenarios

@Special thanks to #mitasamodel
- Add support to Safair.ReadingSchedule.

Päivitys: 24.8. klo 1.59
tekijältä AOBA

- Fixed some code issues related to non-null check.
- Fixed hair rendering issues.
- Fixed translation issues.
- Added back RenderNodeWorker_ApparelColor for multi layer rendering

Päivitys: 21.8. klo 8.52
tekijältä AOBA

- head issue fix, if you encounter error spam loading old save, try rebuild the gantry.

Päivitys: 18.8. klo 5.24
tekijältä AOBA

[Auto-generated text]: Update on 8/18/2025 8:24:30 PM.

Päivitys: 17.8. klo 0.16
tekijältä AOBA

- fix issue where pawn keep repairing at gantry.
- fix issue where pawn unable to reload ammo at gantry
- added japanese localization (special thanks to Moge800)
- fix issue where a head is rendering in front of exosuit.
- fix the AI.JobDriver CleanUp issue.

Päivitys: 11.8. klo 8.55
tekijältä AOBA

HAR critical error reversion

Päivitys: 11.8. klo 8.40
tekijältä AOBA

[Auto-generated text]: Update on 8/11/2025 11:40:50 PM.

Päivitys: 3.8. klo 10.36
tekijältä AOBA

fix issue where pawn keep repairing at gantry.
keyed file added for localization.
FA fix

Päivitys: 1.8. klo 6.46
tekijältä AOBA

fix xml parent node missing error for 1.5 version.

Päivitys: 31.7. klo 10.56
tekijältä AOBA

[Auto-generated text]: Update on 8/1/2025 1:56:39 AM.