RimWorld
Exosuit Framework
1–10/28 bejegyzés mutatása
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Frissítés: nov. 23. @ 2:23
AOBA által

@Special thanks to #Whth
- Removed unnecessary applyDamage parameter from RemoveExosuit method
- Eliminated SplitDamage and GetExosuitApparel helper methods
- Updated Building_MaintenanceBay to match simplified API
- refactor(utils): replace inline LINQ query with method call

- Skip damage distribution when removing exosuit via maintenance bay
- Preserve original damage behavior during corpse disassembly
- Prevent unintended durability degradation in gear-down scenarios

@Special thanks to #mitasamodel
- Add support to Safair.ReadingSchedule.

Frissítés: aug. 24. @ 1:59
AOBA által

- Fixed some code issues related to non-null check.
- Fixed hair rendering issues.
- Fixed translation issues.
- Added back RenderNodeWorker_ApparelColor for multi layer rendering

Frissítés: aug. 21. @ 8:52
AOBA által

- head issue fix, if you encounter error spam loading old save, try rebuild the gantry.

Frissítés: aug. 18. @ 5:24
AOBA által

[Auto-generated text]: Update on 8/18/2025 8:24:30 PM.

Frissítés: aug. 17. @ 0:16
AOBA által

- fix issue where pawn keep repairing at gantry.
- fix issue where pawn unable to reload ammo at gantry
- added japanese localization (special thanks to Moge800)
- fix issue where a head is rendering in front of exosuit.
- fix the AI.JobDriver CleanUp issue.

Frissítés: aug. 11. @ 8:55
AOBA által

HAR critical error reversion

Frissítés: aug. 11. @ 8:40
AOBA által

[Auto-generated text]: Update on 8/11/2025 11:40:50 PM.

Frissítés: aug. 3. @ 10:36
AOBA által

fix issue where pawn keep repairing at gantry.
keyed file added for localization.
FA fix

Frissítés: aug. 1. @ 6:46
AOBA által

fix xml parent node missing error for 1.5 version.

Frissítés: júl. 31. @ 10:56
AOBA által

[Auto-generated text]: Update on 8/1/2025 1:56:39 AM.