RimWorld
Exosuit Framework
28 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 23 Kas @ 2:23
Güncelleyen: AOBA

@Special thanks to #Whth
- Removed unnecessary applyDamage parameter from RemoveExosuit method
- Eliminated SplitDamage and GetExosuitApparel helper methods
- Updated Building_MaintenanceBay to match simplified API
- refactor(utils): replace inline LINQ query with method call

- Skip damage distribution when removing exosuit via maintenance bay
- Preserve original damage behavior during corpse disassembly
- Prevent unintended durability degradation in gear-down scenarios

@Special thanks to #mitasamodel
- Add support to Safair.ReadingSchedule.

Güncelleme: 24 Ağu @ 1:59
Güncelleyen: AOBA

- Fixed some code issues related to non-null check.
- Fixed hair rendering issues.
- Fixed translation issues.
- Added back RenderNodeWorker_ApparelColor for multi layer rendering

Güncelleme: 21 Ağu @ 8:52
Güncelleyen: AOBA

- head issue fix, if you encounter error spam loading old save, try rebuild the gantry.

Güncelleme: 18 Ağu @ 5:24
Güncelleyen: AOBA

[Auto-generated text]: Update on 8/18/2025 8:24:30 PM.

Güncelleme: 17 Ağu @ 0:16
Güncelleyen: AOBA

- fix issue where pawn keep repairing at gantry.
- fix issue where pawn unable to reload ammo at gantry
- added japanese localization (special thanks to Moge800)
- fix issue where a head is rendering in front of exosuit.
- fix the AI.JobDriver CleanUp issue.

Güncelleme: 11 Ağu @ 8:55
Güncelleyen: AOBA

HAR critical error reversion

Güncelleme: 11 Ağu @ 8:40
Güncelleyen: AOBA

[Auto-generated text]: Update on 8/11/2025 11:40:50 PM.

Güncelleme: 3 Ağu @ 10:36
Güncelleyen: AOBA

fix issue where pawn keep repairing at gantry.
keyed file added for localization.
FA fix

Güncelleme: 1 Ağu @ 6:46
Güncelleyen: AOBA

fix xml parent node missing error for 1.5 version.

Güncelleme: 31 Tem @ 10:56
Güncelleyen: AOBA

[Auto-generated text]: Update on 8/1/2025 1:56:39 AM.