RimWorld
Exosuit Framework
Mostrando 21-28 de 28 aportaciones
< 1  2  >
Actualización: 28 NOV 2024 a las 6:04
por AOBA

Added feature to see what module can a slot installed in info-graphic.

Actualización: 22 NOV 2024 a las 8:56
por AOBA

- Fixed rendering error caused by imprisoned ghouls when playing with Anomaly.
- Thanks to the patch provided by rabisrabiosus, after assigned owner on maintenance gantry, the docking and un-dock options will now displayed on owner's Gizmo.
- Pawns that doesn't have a parking spot assigned will now stop docking in maintenance gantry owned by someone else.
- Added(back) the English Keyed translation file, again, blame baka aoba.

Actualización: 2 NOV 2024 a las 3:02
por AOBA

-Moved Patch RestUtility.CanUseBedEver to RestUtility.CanUseBedNow. it should have less call per tick.
-Added Extra Check for MechUtility to prevent NRE.
-Added Comp and Function to sleep in a Walker core.

Actualización: 24 OCT 2024 a las 5:32
por AOBA

[Auto-generated text]: Update on 10/24/2024 8:32:35 PM.

Actualización: 24 OCT 2024 a las 4:25
por AOBA

-fix out the error spamming issue of time schedule.
-fix out the error while try loading ammo for module.
-fix out pawn sleep on ground before taking off the gear.
-fix out static constructor initial error.

-added minArmorBreakdownThreshold in ModExtWalkerCore

Actualización: 22 OCT 2024 a las 22:23
por AOBA

- tied module recipe workskill to Crafting in BaseXml node.

Actualización: 22 OCT 2024 a las 2:42
por AOBA

[Auto-generated text]: Update on 10/22/2024 5:42:12 PM.

Actualización: 22 OCT 2024 a las 0:10
por AOBA

[Auto-generated text]: Initial upload.