A Hat in Time

A Hat in Time

Playable2D Niko
15 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 29 May @ 12:29
Güncelleyen: Don

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Güncelleme: 23 Eki 2024 @ 11:26
Güncelleyen: Don

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Güncelleme: 23 Eki 2024 @ 10:59
Güncelleyen: Don

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Güncelleme: 23 Eki 2024 @ 10:34
Güncelleyen: Don

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Güncelleme: 23 Eki 2024 @ 2:21
Güncelleyen: Don

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Güncelleme: 21 Eki 2024 @ 14:54
Güncelleyen: Don

Fixed Hat Ability HUD not closing after swapping players.

Güncelleme: 20 Eki 2024 @ 14:43
Güncelleyen: Don

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Güncelleme: 19 Eki 2024 @ 15:58
Güncelleyen: Don

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Güncelleme: 19 Eki 2024 @ 15:44
Güncelleyen: Don

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Güncelleme: 18 Eki 2024 @ 15:19
Güncelleyen: Don

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.