A Hat in Time

A Hat in Time

Playable2D Niko
Näytetään 1–10 / 15
< 1  2 >
Päivitys: 29.5. klo 12.29
tekijältä Don

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Päivitys: 23.10.2024 klo 11.26
tekijältä Don

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Päivitys: 23.10.2024 klo 10.59
tekijältä Don

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Päivitys: 23.10.2024 klo 10.34
tekijältä Don

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Päivitys: 23.10.2024 klo 2.21
tekijältä Don

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Päivitys: 21.10.2024 klo 14.54
tekijältä Don

Fixed Hat Ability HUD not closing after swapping players.

Päivitys: 20.10.2024 klo 14.43
tekijältä Don

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Päivitys: 19.10.2024 klo 15.58
tekijältä Don

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Päivitys: 19.10.2024 klo 15.44
tekijältä Don

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Päivitys: 18.10.2024 klo 15.19
tekijältä Don

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.