A Hat in Time
Playable2D Niko
Εμφάνιση 1-10 από 15 καταχωρίσεις
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Ενημέρωση: 29 Μαϊ στις 12:29
από Don

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Ενημέρωση: 23 Οκτ 2024 στις 11:26
από Don

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Ενημέρωση: 23 Οκτ 2024 στις 10:59
από Don

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Ενημέρωση: 23 Οκτ 2024 στις 10:34
από Don

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Ενημέρωση: 23 Οκτ 2024 στις 2:21
από Don

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Ενημέρωση: 21 Οκτ 2024 στις 14:54
από Don

Fixed Hat Ability HUD not closing after swapping players.

Ενημέρωση: 20 Οκτ 2024 στις 14:43
από Don

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Ενημέρωση: 19 Οκτ 2024 στις 15:58
από Don

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Ενημέρωση: 19 Οκτ 2024 στις 15:44
από Don

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Ενημέρωση: 18 Οκτ 2024 στις 15:19
από Don

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.