A Hat in Time
Playable2D Niko
Mostrando 1-10 de 15 aportaciones
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Actualización: 29 MAY a las 12:29 p. m.
por Don

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Actualización: 23 OCT 2024 a las 11:26 a. m.
por Don

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Actualización: 23 OCT 2024 a las 10:59 a. m.
por Don

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Actualización: 23 OCT 2024 a las 10:34 a. m.
por Don

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Actualización: 23 OCT 2024 a las 2:21 a. m.
por Don

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Actualización: 21 OCT 2024 a las 2:54 p. m.
por Don

Fixed Hat Ability HUD not closing after swapping players.

Actualización: 20 OCT 2024 a las 2:43 p. m.
por Don

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Actualización: 19 OCT 2024 a las 3:58 p. m.
por Don

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Actualización: 19 OCT 2024 a las 3:44 p. m.
por Don

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Actualización: 18 OCT 2024 a las 3:19 p. m.
por Don

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.