A Hat in Time
Playable2D Niko
1–10 из 15
< 1  2 >
Обновление: 29 мая в 12:29
автор: Don

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Обновление: 23 окт. 2024 г. в 11:26
автор: Don

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Обновление: 23 окт. 2024 г. в 10:59
автор: Don

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Обновление: 23 окт. 2024 г. в 10:34
автор: Don

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Обновление: 23 окт. 2024 г. в 2:21
автор: Don

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Обновление: 21 окт. 2024 г. в 14:54
автор: Don

Fixed Hat Ability HUD not closing after swapping players.

Обновление: 20 окт. 2024 г. в 14:43
автор: Don

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Обновление: 19 окт. 2024 г. в 15:58
автор: Don

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Обновление: 19 окт. 2024 г. в 15:44
автор: Don

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Обновление: 18 окт. 2024 г. в 15:19
автор: Don

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.